SetPlayerShopName
From SA-MP Wiki
Description:
Loads or unloads an interior script for a player (for example the ammunation menu).
(playerid, shopname[])
playerid | The ID of the player to load the interior script for. |
shopname[] | The shop script to load. Leave blank ("") to unload scripts. |
Return Values:
- 1: The function was executed successfully.
- 0: The function failed to execute. This means the player specified does not exist.
public OnPlayerCommandText(playerid, cmdtext[]) { if(!strcmp("/enter", cmdtext)) { SetPlayerInterior(playerid, 5); SetPlayerPos(playerid, 372.5565, -131.3607, 1001.4922); SetPlayerShopName(playerid,"FDPIZA"); SendClientMessage(playerid,0xFFFFFFFF,"Welcome to Pizza Stack!"); return 1; } return 0; }
[edit]
Related Functions
The following functions may be helpful as they relate to this function in one way or another.
- DisableInteriorEnterExits: Disable the yellow door markers.
- SetPlayerInterior: Set a player's interior.